Vore sequence near completion!


Yo!

I took quite some time today to work on completing the vore sequence and also enabling Source Control on Game Maker (I still haven't figured it out).

It was a bit difficult to do, but optimizing the npc's code appears to have fixed the issues and some of my worries regarding stuff like assigning sprites to NPCs, doing other vore types, not having thousands of states, etc.

All that's left for the vore stuff to be more complete are the key mash events, the npc's reaction to the player escaping them and adding different vore types to NPCs.

Get Vorror